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Date:	11/16/99 8:43:03 AM Pacific Standard Time<BR>
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Traveller-digest     Tuesday, November 16 1999     Volume 1999 : Number 1352<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: How to do a gritty, X-Files-like scenario?<BR>
SEC : UNCLASSIFIED - Re: Arts and Culture in and around 3I<BR>
Re: SEC : UNCLASSIFIED - Re: Arts and Culture in and around 3I<BR>
Re: The Republic Question<BR>
Re: That vessel on the SMC cover<BR>
Re Imperial Tourism<BR>
Re: How to do a gritty, X-Files-like scenario?<BR>
Re: Anti-violence groups in 3I<BR>
Re: Tourism in the Marches<BR>
Re: How to do a gritty, X-Files-like scenario?<BR>
Re: Arts and Culture in and around 3I<BR>
Re: States in the Imperium<BR>
Re: off to the Races<BR>
Re: The Republic Question<BR>
Re: How to do a gritty, X-Files-like scenario?<BR>
Traveller pronounciation guide<BR>
Re: Traveller pronounciation guide<BR>
Re: Ringworld (was  Arts and Culture in and around 3I)<BR>
Re: Traveller pronounciation guide<BR>
Re: off to the Races<BR>
Re: Traveller pronounciation guide<BR>
Re: Traveller pronounciation guide<BR>
Re: Tavonni Tourist Brocheure (apology for the formatting)<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Mon, 15 Nov 1999 23:04:00 -0800<BR>
From: Richard Hough <corvus@telus.net><BR>
Subject: Re: How to do a gritty, X-Files-like scenario?<BR>
<BR>
>For the "ultimate" in paranoia, have them go to a system they've been<BR>
>to several (or better yet *many*) times before. And have the system be<BR>
>different. Different star, different orbit and UPP for the mainworld.<BR>
>To really rub it in, keep the name. And have all their library records<BR>
>etc match the *new* system.<BR>
<BR>
For paranoia maximus supremo, replace the entire Core subsector with <BR>
these systems and publish it in the T4 main rulebook.<BR>
<BR>
- --<BR>
IMTU t4+ ru ge+ !3i(3i++) jt-- au+ ls- <BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 17:27:31 +1100<BR>
From: "David Healey" <David.Healey@dcb.defence.gov.au><BR>
Subject: SEC : UNCLASSIFIED - Re: Arts and Culture in and around 3I<BR>
<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
<BR>
<Bits snipped><BR>
<BR>
<Leonard ><BR>
That last is the killer in Traveller. That means that you *can't* go<BR>
even *one* jump away for your vacation, because even with 2 weeks<BR>
vacation, it'd use up your entire vacation just getting there and back!<BR>
<BR>
The only offworld tourists will be rich, retired, or at the very least,<BR>
folks with enough seniority to get 4 week vacations. And even the<BR>
latter aren't going to go more than a jump away. <BR>
</Leonard><BR>
<BR>
<Me><BR>
Assuming of course that people get only two weeks.  The norm in this country (and NZ too ?) is four weeks annual leave.  As a result, a couple of years ago, we had the lowest absenteeism in the industrialised world.  Then they cut the public holidays down and absenteeism went up.<BR>
<BR>
<Leonard><BR>
Glorified amusement parks, like Disney World, are going to be *local*.<BR>
Besides, given the *vast* cultural differences between worlds,<BR>
attracting folks from offworld isn't all that likely anyway.<BR>
<BR>
And later .....<BR>
<BR>
This is an apparently often overlooked point. In Traveller the average<BR>
person *never* leaves their home system, and may never leave their home<BR>
planet. The exceptions being *mostly* folks who enlist in the Imperial<BR>
forces or who have a job that sends them offworld. <BR>
</Leonard><BR>
<BR>
Would that then not be a *good* reason for people to be leaving a world ?  There are hundreds (if not thousands) of worlds in the TU with <500K population.  The people on these worlds won't have a lot to do in their spare time.  Ergo, they work longer hours 'cos there's not a lot to do in their spare time.  Ergo, you give them longer leave as compensation.<BR>
<BR>
You've also got added pressure from bored juveniles and restless people (ie : Travellers) wanting to do *something* other than watch groats graze.  What is there for a teenager to do on a world with GTL 12 and population of 5000 souls ?  Not a great deal.  What do they do in response ?  Hop on a passing starship and see a bit of the galaxy.<BR>
<BR>
The average Joe (sorry, Eneri) may well see another culture/world and his/her/its'/their own as being quite exotic.  They would particularly notice the differences.  This would then be an added attraction in visiting offworld.<BR>
<BR>
I suspect travel offworld would be not be limited to the rich and the Forces.  People may only do it every few years or once in their lifetime, but it's probably only uncommon at worst.<BR>
<BR>
What is there to do another world ?  BUCKETLOADS !!!!  Travel to a different part of your own country and have a look around; you'll quickly find things of interest.  Tourism isn't just flashing lights and dancing, it's about seeing and experiencing stuff that you can't do at home.  Just being 'somewhere else' is often a thrill in and of itself.  There'd be HEAPS to do in the Marches.  I can think of at least two subsectors that'd make great pubcrawls ........<BR>
<BR>
Dave<BR>
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<BR>
 <BR>
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<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 00:25:24 -0800<BR>
From: Evyn MacDude <wmacdude@worldnet.att.net><BR>
Subject: Re: SEC : UNCLASSIFIED - Re: Arts and Culture in and around 3I<BR>
<BR>
David Healey wrote:<BR>
<BR>
> I can think of at least two subsectors that'd make great pubcrawls ........<BR>
<BR>
Now that if that isn't a Gauntlet to the face I don't knows what is.....<BR>
<BR>
We had scouts brew...<BR>
<BR>
We had single female aslan in comfortable shoes...<BR>
<BR>
We've even had K'Kree Barbecue....<BR>
<BR>
Now, the contest to end all contests...<BR>
<BR>
The best subsector to pub crawl in.<BR>
OR<BR>
Travelling in search of the perfect drunk.<BR>
Or<BR>
Damnit some one come up with a Better name...<BR>
<BR>
I have some fantastic Ideas for the Jewell Sub sector.<BR>
The Teirra tour.<BR>
<BR>
- --<BR>
Evyn...<BR>
<BR>
Get six jolly cowboys to carry my coffin<BR>
Get six pretty maidens to bear up my pall<BR>
Bunches of roses all over my coffin<BR>
Roses to deaden the clods as they fall<BR>
 Laredo<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 00:42:35 -0800<BR>
From: shudson@lightspeed.bc.ca (Steven Hudson)<BR>
Subject: Re: The Republic Question<BR>
<BR>
>From: "Wayne Ewart" <wewart@home.com><BR>
>Subject: Re: The Republic Question<BR>
...<BR>
>It was for Newfoundland to enter into Canada, which was a Yes (something<BR>
>like 51% yes, 49% no)<BR>
><BR>
>It has been suggested by the the lossing group that the vote was rigged and<BR>
>that Canada pulled a fast one on Newfoundland (this I was told by me<BR>
>brother-in-law, who happens to be a Newfie.<BR>
<BR>
  ISTR an article by Gwyn Dyer in the Globe & Mail last (?) spring, where <BR>
he went into detail on that (essentially, no documentation nor much in the<BR>
way of claims _at the time_, but he can believe the very real possibility)<BR>
in the context of comparing the outcomes in the cod fisheries of Iceland &<BR>
Newfoundland.<BR>
<BR>
        Steven Hudson<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 00:57:56 -0800<BR>
From: shudson@lightspeed.bc.ca (Steven Hudson)<BR>
Subject: Re: That vessel on the SMC cover<BR>
<BR>
>From: GypsyComet@aol.com<BR>
>Subject: That vessel on the SMC cover<BR>
...<BR>
> The paragraph mentions a batron, but that the investigation of the wreck<BR>
>takes place from a gunboat. I can live with a 400-ton displacement on the<BR>
>pictured vessel...<BR>
<BR>
  If the open airlock shows a 2m high hatch then the ship must be about<BR>
50m across at the mid-point, and 100-130+ long; depending on the overall<BR>
shape it should be at least 1500+ Dt; but still too small for a 20KT rider.<BR>
<BR>
        Steven Hudson<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 15 Nov 1999 00:45:21 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Re Imperial Tourism<BR>
<BR>
>A thought. Perhaps it's not so much the destination - but the trip.<BR>
>The sightseeing might not be as important as the experience of getting<BR>
>there. You can't experience jumpspace except in jump. You can't just<BR>
>look up at the stars, you can BE there. That feeling might be what<BR>
>draws people to travel.<BR>
><BR>
>Any more ideas?<BR>
<BR>
How about this: Most world which permit easy "temporary egress" to their<BR>
locals will probably have a significant minority who have left world for<BR>
vacation, at least once.<BR>
<BR>
Looking at the tables in (Ooo, ich, I'm quoting from GT) GT-Far Trader,<BR>
most TL 7+ will be able to save up for an off-world vacation, should they<BR>
so choose. For most of the middle class, it would be like Disney; once or<BR>
twice in a lifetime. Assuming 3 weeks vacation per year (IME, typical for<BR>
persons at a single employer for more than 5 years, but see below), that<BR>
would allow  J-1 once per year for the upper middle classes (1.5-2 x base<BR>
per captia GWP) each way, and minimal spending; save up for a few years,<BR>
and use two years accumulated leave, and you can get one week, and two<BR>
jumps, assuming 3 day layovers. If they are careful, you can get by with<BR>
under KCr6 for a week on a world J1 away.<BR>
<BR>
Hmm another look (this time in GT itself) finds Soc-0, middle class, to<BR>
have maintenance of Cr500/month. Incomes range from PRxCr75 to PRxCr100 per<BR>
month for average jobs. Most require PR's of 10+, most typically would be<BR>
12's...at PR's of 10, at the Cr75 per point of PR, that's Cr250 per month<BR>
above cost of living. With J1 mid passage being Cr8000, that's 32 months<BR>
savings; or just about 2.5 years.<BR>
<BR>
Combining these two approaches (GT incomes and outgoes, GT-FT prices),<BR>
travel aboard a liner will run you Cr1800 per parsec, assuming you pay 10<BR>
weeks early, or Cr3600+hotel to the neighboring (J1) world, so for a week's<BR>
hotel, let's chalk up another KCr1. That's Cr4600, at say Cr125 per month<BR>
(That's 50% savings rate, about maximum for surplus income IME), or 37<BR>
months (just under 3 years). About as long as people save up to go to Los<BR>
Disneys....<BR>
<BR>
Under other rulesets, the math is a little more grim. IF WE ASSUME KCr10K<BR>
per annum as the base salry per person, then we wind up with Joe Average<BR>
being able to afford Low Passage occasionally, perhaps every two years, and<BR>
the very wealthy can afford Mid passage often, or High passage<BR>
occasionally. Most middle class will probably save up for a<BR>
once-in-a-lifetime mid passage trip off world. Perhaps the middle class<BR>
might send a son or daughter off world via low passage for college. If we<BR>
assume that MT's payment rates are LOWER than typical world payments for<BR>
skilled labor, but we use them as the baseline for skilled labor, we get<BR>
some KCr13 per year, and also assuming skilled labor tends to be Soc4,<BR>
that's KCR13 as well. So, later in career (Skill level 2) there is a 10%<BR>
bonus; that gives us KCR 14.3 income, or a mid passage in some 7 years or<BR>
so. Typically, junior executives and other middle class types tend to make<BR>
nearly double the skilled labor rates currently, and that's not likely to<BR>
change; so we'll assume soc 7, KCr 26 income annually, and an outgo of<BR>
KCr22.75, or about KCr3 per year. This gives us enough surplus to afford<BR>
low passage almost annually, or that once in a life-time trip every 6<BR>
years, assuming no other vices. Still, at KCr3, if you've got the three<BR>
weeks, good life insurance, and a desire to travel, you get a week one jump<BR>
away (Prollly 1-2 parsecs...)<BR>
<BR>
CT's math is not able to be worked out easily; that's a flame war I wish to<BR>
avoid. TNE's is almost as bad, due to lack of materials, but looks to be<BR>
about KCr25 per annum for soc 7 (IIRC... the data is derived from world<BR>
tamer's), for income; we'll assume Cr200 per Soc for monthly expenses of<BR>
about KCr19. Travel becomes affordable. Occasionally. Most will be able to<BR>
travel low or steerage once a year. There were people who traveled steerage<BR>
as tourists during the steamer days; there would be in the space era as<BR>
well.<BR>
<BR>
[1] As for leave times: Typically, I'm seeing entry level stuff in alaska<BR>
with 1 week leave after 1st year, 2 weeks each after 2nd through 5th, and 3<BR>
weeks per each additional. With an accrual limit of the not more than two<BR>
or three years' worth. As a federal employee, I accrued 1/2 day per 2<BR>
weeks, or 13 work days per year, as a new hire; some long term feds accrue<BR>
a day per 2 weeks, or 26 days per year; certain persons are accruing 1.5<BR>
days per 2 weeks, or 45 days per year. The fed stats are just annual leave,<BR>
and do not include comp time (which most feds will accrue some of), sick<BR>
leave, or military leave. This is when working either 4x10hr per week or<BR>
5x8hr per week. Guys working the slop get (typically) time off equal to the<BR>
time on, or 2 weeks on, 2 weeks off. Fishpackers get 2 weeks off per 2<BR>
months worked, although it tends to be seasonal work for about 75% of them.<BR>
Most commercial seamen (fishing crews and factory vessel crews) up here are<BR>
forced by the companies to take the 2 weeks per 3 months, as a matter of<BR>
company policy.<BR>
<BR>
Just for reference, Even McDonalds grants 3 weeks a year to long term<BR>
employees... and generally, makes them take it within three months of<BR>
earning it; a few employees cash it in, and a few get permission to bank<BR>
their time off for the following year. I know a guy who banked his second<BR>
year, and McD's made him take BOTH 2 weeks one after the other (total 4<BR>
weeks) when he earned the 3rd years leave.<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 19:56:52 +1000<BR>
From: "cjbrain" <cjbrain@bigpond.com><BR>
Subject: Re: How to do a gritty, X-Files-like scenario?<BR>
<BR>
How about the short-lived series "Nowhere Man"? I liked the idea behind<BR>
that, and if I remember correctly, it all centred around some obscure photo<BR>
that he had taken as a photojournalist some time previously. His wife<BR>
disappeared from the restaurant they were having dinner in, no record of his<BR>
booking, someone else was in his house, etc. etc. etc. Nobody remembered<BR>
him. It was a wide conspiracy conducted by guys who smoke cigars in a<BR>
particular fashion (the significance of this eludes me, but I'm told smoking<BR>
is bad for you and could also be part of the conspiracy).<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 11:38:50 +0100 (MET)<BR>
From: Tommy Grav <tommy.grav@astro.uio.no><BR>
Subject: Re: Anti-violence groups in 3I<BR>
<BR>
On Mon, 15 Nov 1999, Leonard Erickson wrote:<BR>
<BR>
>It's hard to call the stuff "cruel" since one of the biggest problems<BR>
>at demos of the stuff was keeping the local kids from *playing* in it.<BR>
>They thought it made for the *neatest* game of hide and seek...<BR>
><BR>
>Other possibilities that have existed since the late 60s are "liquid<BR>
>banana peel", and a couple of gases that slowly and gradually render<BR>
>you incapable of moving. Slowly enough that you've got time to sit<BR>
>down, and then lie down. If you don't you *fall* down. <BR>
><BR>
>Frankly, if these were better known, I'd expect dictatorships to<BR>
>*prefer* them. Not only do they avoid those messes with bad publicity,<BR>
>but they avoid property damage, and allow fewer people to deal with the<BR>
>protest. And you are pretty much assured of being able to pick up *all*<BR>
>the protestors. <BR>
<BR>
The only problem with using this stuff is that sooner or later the demos<BR>
will not be peaceful anymore. After a couple of uses of these methods<BR>
people wont go out into the street to demonstrate, they'll start <BR>
sabotaging instead (working slower, driving slower in streets, anything that<BR>
will affect the ecomony) or they'll turn violent and gerilja-like.<BR>
<BR>
Wouldn't it be best to just let a peaceful demonstartion run its course,<BR>
document who was there and show up on their door later on? For mobs the above<BR>
methods would be good, but with mobs you can be more cruel as the media<BR>
side is much more easy to manufacture against the mobs. The problem with  <BR>
peaceful demonstration is that if you do anything against it you loose the<BR>
media side of the case. <BR>
<BR>
>Leonard Erickson (aka Shadow)<BR>
<BR>
Tommy Grav<BR>
- -------------------------------------------------------------<BR>
tommy.grav@astro.uio.no     http://www.uio.no/~tommygr/  <BR>
Institute of Astrophysics, UiO, No  <BR>
IMTU tn++t4+tg+ ru+ge++ !3i jt+au+st+ls hi++dr-so++zh-sy-sw++ <BR>
 <BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 03:27:28<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Tourism in the Marches<BR>
<BR>
At 08:57 PM 11/15/1999 PST, you wrote:<BR>
<BR>
>BTW, it occurs to me that writing up a few "survival race" courses from<BR>
>the 3I might make a good "non-combat" scenario to get players used to<BR>
>working as a team. There are some interesting possibilities if you pick<BR>
>the right sort of planet.<BR>
<BR>
"Welcome to the 12th annual running of the Gridlore Technologies Eshar 500!"<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 11:40:31 +0000<BR>
From: "Greg Aldridge" <Greg.Aldridge@marconicomms.com><BR>
Subject: Re: How to do a gritty, X-Files-like scenario?<BR>
<BR>
> Imagine a parasite that combines the<BR>
> slugs' total control of its victims with the Denevan parasites' lack of<BR>
> visually obvious signs of infection.  Don't forget to make sure that the<BR>
> parasites are immune to the agents used against them in the<BR>
> above-mentioned stories.  A kind-hearted referee will provide a way<BR>
> (that the PCs might be able to find) to kill the parasites, without<BR>
> killing the host.  OTOH, killing the host is the only way to be<BR>
> _sure_....<BR>
<BR>
You've just described a "Keeper" from B5.<BR>
<BR>
- ------------------------------------------------------------------------<BR>
     Greg Aldridge      | "Since light travels faster than sound, isn't<BR>
   Software Engineer,   | that why some people appear bright until you<BR>
   EASAMS Engineering   |              hear them speak?"<BR>
        Systems         |<BR>
- ------------------------------------------------------------------------<BR>
   Email: Greg.Aldridge@marconicomms.com    Tel: 01245 353221 x4437<BR>
- ------------------------------------------------------------------------<BR>
IMTU tc tm tn t4+ tg ru+ ge(+) 3i+ c+ jt au- ls+ pi ta-- he as vi sy+ so<BR>
- ------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 12:51:52 +0000<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
Subject: Re: Arts and Culture in and around 3I<BR>
<BR>
shadow@krypton.rain.com (Leonard Erickson) wrote:<BR>
<BR>
>Alas, you are projecting a rather recent cultural phenomenon into a<BR>
>situation where it just plain *doesn't work*. <BR>
><BR>
>Tourism, of the sort you are thinking of is a creation of the railroad,<BR>
>the steamship, and most especially the *airplane*. <BR>
><BR>
>You didn't get huge numbers of "average joe" tourists until<BR>
>transportation was cheap AND IT WAS POSSIBLE TO MAKE THE TRIP IN NO<BR>
>MORE THAN TWO WEEKS!<BR>
<BR>
Is this an American problem?<BR>
<BR>
I know several people who have either carried forward leave for<BR>
a year to allow a six week Australian or African holiday.<BR>
And several people who get six or more weeks holiday per year.<BR>
<BR>
Then there are contractors (usually unmarried) who are secure enough<BR>
financially to take a couple of months break between contracts.<BR>
<BR>
And not to forget the mainstay of the round the world cruise industry -<BR>
the retired middle classes (who are rich by many definitions but not<BR>
actually the Soc A+ that people tend to think of in Traveller).<BR>
<BR>
Also you get the people who are between education and work who just<BR>
want to "see the galaxy before accepting the chains of conformity."<BR>
<BR>
Looking towards the future, there is the concept of parental leave<BR>
being muted in this country, which might eventually allow parents<BR>
and children enough time to vist nearby worlds.<BR>
<BR>
>That last is the killer in Traveller. That means that you *can't* go<BR>
>even *one* jump away for your vacation, because even with 2 weeks<BR>
>vacation, it'd use up your entire vacation just getting there and back!<BR>
><BR>
>The only offworld tourists will be rich, retired, or at the very least,<BR>
>folks with enough seniority to get 4 week vacations. And even the<BR>
>latter aren't going to go more than a jump away. <BR>
<BR>
Even with all I said above, I'd agree that travelling much more than<BR>
a jump or two for a holiday is going to be pretty rare - I may know<BR>
people who have had six week trips to Australia, but I know a lot more<BR>
who haven't<BR>
<BR>
>For the vast majority, an offworld trip is a "once in a lifetime" deal.<BR>
>That puts the attractions in a whole different class. The stuff that<BR>
>currently attracts tourists isn't going to do it. <BR>
<BR>
For most people, it's still likely to be a "once in a lifetime" thing,<BR>
from cost alone. So I agree here.<BR>
<BR>
>Glorified amusement parks, like Disney World, are going to be *local*.<BR>
>Besides, given the *vast* cultural differences between worlds,<BR>
>attracting folks from offworld isn't all that likely anyway.<BR>
<BR>
<BR>
Phil Kitching<BR>
- --<BR>
  http://www.btinternet.com/~salvo/<BR>
  Postmark Design Bureau, Emerging Technologies Division.<BR>
 "Microwaving half-baked ideas from across the Galaxy"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 22:17:31 +1000<BR>
From: "Alan Bradley" <alanb@elf.brisnet.org.au><BR>
Subject: Re: States in the Imperium<BR>
<BR>
From Me: <BR>
> An anecdote:  a distant relative of mine, Paddy Brosnan (gee, I wonder<BR>
> where his family came from:  Bulgaria?) threw an egg at the Prime<BR>
> Minister during the anti-conscription campaign.  The local (Queensland)<BR>
> cops refused to arrest him, saying it was a federal matter, and not their<BR>
> problem.  The result was the formation of the Australian Federal Police. <BR>
> The PM (Billy Hughes) tried to use this incident to discredit the<BR>
> anti-conscriptionists, but still lost - twice.<BR>
<BR>
From: "David Healey"<BR>
> That explains the 'Don't throw Eggs at the PM Act, 1915' then ......<BR>
> <BR>
> The AFP were formed in 1979.  As a direct result of the Hilton Bombing.<BR>
<BR>
Oops!  I might have been thinking about some intelligence outfit or other,<BR>
or I may have just plain got it wrong.  I vaguely recall some outfit of<BR>
this kind being set up (using British and US models) around about this<BR>
time.  Of course it wasn't just this episode that caused it - the whole<BR>
anti-conscription thing was a threat to law and order, and the British<BR>
Empire, and God and the Protestant Churches too...<BR>
<BR>
Alan Bradley<BR>
alanb@elf.brisnet.org.au<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 13:07:52 +0000<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
Subject: Re: off to the Races<BR>
<BR>
"Luther Martin" <martin@ksarul.com> asked:<BR>
<BR>
>How do you manuever any distance in space safely without using a computer?<BR>
<BR>
charts, paper, pencil, astrolabe, telescope...<BR>
<BR>
...and an emergency beacon for when they get lost. :-)<BR>
<BR>
It's not as if these ship are pulling multi-G manoeuvres and anyway<BR>
<BR>
"Space is big. You might think it's a long way to the corner shop..."<BR>
<BR>
So you have plenty of time to realise your mistake and turn on the beacon.<BR>
<BR>
<BR>
Phil Kitching<BR>
- --<BR>
  http://www.btinternet.com/~salvo/<BR>
  Postmark Design Bureau, Emerging Technologies Division.<BR>
 "Microwaving half-baked ideas from across the Galaxy"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 13:31:16 +0000<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
Subject: Re: The Republic Question<BR>
<BR>
shadow@krypton.rain.com (Leonard Erickson) asked:<BR>
<BR>
>Silly question. What are the rules (if any) governing *leaving* the<BR>
>European Union. For that materr what are the rules on *joining*?<BR>
>(*those* exist!).<BR>
<BR>
To leave, the country that wants to leave has to decide (by whatever means<BR>
that country uses). I'm not aware of any mechanism that prevents this.<BR>
<BR>
To enter, the country has to decide to join and all the current members<BR>
have to agree.<BR>
<BR>
Each of these decisions is made by the counties head of state,<BR>
although the laws of a given country might require a referendum<BR>
or new laws to be passed or acts of parliment or whatever.<BR>
Phil Kitching<BR>
- --<BR>
  http://www.btinternet.com/~salvo/<BR>
  Postmark Design Bureau, Emerging Technologies Division.<BR>
 "Microwaving half-baked ideas from across the Galaxy"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 09:41:26 -0500<BR>
From: Walter Smith <SmithW@HARTWICK.EDU><BR>
Subject: Re: How to do a gritty, X-Files-like scenario?<BR>
<BR>
Glenn St-Germain wrote:<BR>
>>>>>>>>><BR>
A way to use this in a game: have things happen in the background of <BR>
wherever the players are, to make them suspect that maybe someone *is*<BR>
out to get them. They take train from point A to point B on planet X;<BR>
later that day, there's a big train wreck on planet X. The PCs visit a<BR>
space station; after they leave, the station's reactor core goes critical<BR>
and blows up, taking half the station with it.... Keep doing this, and<BR>
it will have an effect on the players...<BR>
>>>>>>>>>><BR>
PC's aren't the only ones who correlate data. As my players learned in<BR>
my old superhero RPG, otherwise normal people can have unsettlingly<BR>
good detective work skills. The players aren't the only ones who are going<BR>
to notice the chain of disasters that are always one step behind the<BR>
player characters. The PC's might be the always-missed target, but the<BR>
first idea our NPC detective may come up with is that they are the<BR>
cause.<BR>
<BR>
It's hard to be a moving target while sitting in jail. Those prison guards<BR>
won't be much protection against something that cracks space<BR>
stations.<BR>
<BR>
Walt Smith<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 10:10:24 EST<BR>
From: JDoch226@aol.com<BR>
Subject: Traveller pronounciation guide<BR>
<BR>
How do you say Efate?  Boughene? Pscias?  Is there a guide to the <BR>
pronounciation of system names?<BR>
<BR>
Thanks,<BR>
Jed Docherty<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 08:27:57 -0700<BR>
From: Erwin Fritz <efritz@GLJA.com><BR>
Subject: Re: Traveller pronounciation guide<BR>
<BR>
JDoch226@aol.com wrote:<BR>
> <BR>
> How do you say Efate?  Boughene? Pscias?  Is there a guide to the<BR>
> pronounciation of system names?<BR>
<BR>
The pronounciation of names varies by Traveller universe, and IMTU, varies from<BR>
person to person. Some species have difficulty pronouncing certain sounds, so<BR>
there is no standard rule.<BR>
<BR>
For me, I say "eefayt", "bogeen" (with a hard G), and "syas". But that's me.<BR>
<BR>
- -- <BR>
Erwin Fritz<BR>
Gilbert Laustsen Jung Associates Ltd.<BR>
http://www.glja.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 16:30:05 +0000<BR>
From: "Carlos Alos-Ferrer" <carlos.alos-ferrer@univie.ac.at><BR>
Subject: Re: Ringworld (was  Arts and Culture in and around 3I)<BR>
<BR>
> > Imperial and two Solomani. The results of these four expeditions have <BR>
> > puzzled the experts. The inner surface of the ringworld has a surface <BR>
> > area of 25.000 times that of Terra. It surrounds a star of class M1 V <BR>
> > Star at a distance of less than 30 Million km, which would make it<BR>
> >  inhabitable and even pleasant if it had a standard atmosphere.<BR>
> >  However, the ringworld is nothing more than a narrow band (less than<BR>
> >  100.000 km wide), without soil, atmosphere or any provisions to<BR>
> >  sustain life. It has been speculated that the ringworld was<BR>
> >  unfinished when the Final War started.<BR>
> <BR>
> Just a note, unless it has *active* "steering jets" of some sort, a<BR>
> ringworld is *very* unstable. You see, if it gets the least bit off<BR>
> center, the way the gravitational forces add up it gets pulled farther<BR>
> off center. <BR>
<BR>
Certainly. So, it is a good thing that canon says that the Stalkers <BR>
have only allowed a handful of expeditions. With limited time, the <BR>
chances of them actually finding the ancient machinery that keeps the <BR>
ring stable are minimal... ;-><BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 16:41:32 +0100<BR>
From: Jens Rydholm <jenry023@student.liu.se><BR>
Subject: Re: Traveller pronounciation guide<BR>
<BR>
Jed Docherty wrote:<BR>
> How do you say Efate?  Boughene? Pscias?  Is there a guide to the<BR>
> pronounciation of system names?<BR>
<BR>
I always judge that there are many ways to say a single name, due to<BR>
dialect differences and such. Also, lots local names for the same system<BR>
might be in use, due to different languages, cultural reasons et al.<BR>
<BR>
For examples of local name variations, study how many of the European<BR>
countries are named in each others' languages. Germany, Tyskland, and<BR>
Deutchland are all different names for the same place (in English,<BR>
Swedish, and German, respectively).<BR>
<BR>
Also, study how different the name "England" is pronounced by an<BR>
Englishman, a NYC American, and a Texas American.<BR>
<BR>
Another source of different names is from cultural reasons. For example,<BR>
China is referred to as the "Middle Kingdom" in Mandarin (Chinese). In<BR>
Traveller, all the inhabitants on a world might call it Home.<BR>
<BR>
/Jens 'Spacejens' Rydholm<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 07:47:59 -0800<BR>
From: "Luther Martin" <martin@ksarul.com><BR>
Subject: Re: off to the Races<BR>
<BR>
The problem is that things move *really* fast in space. How fast is the<BR>
Earth moving in its orbit? How fast are the other planets moving? I believe<BR>
that manuevering in space to the extent you would need to participate in an<BR>
interplanetary race is infeasible without computer assistance.<BR>
<BR>
- ----- Original Message -----<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Tuesday, November 16, 1999 5:07 AM<BR>
Subject: Re: off to the Races<BR>
<BR>
<BR>
> "Luther Martin" <martin@ksarul.com> asked:<BR>
><BR>
> >How do you manuever any distance in space safely without using a<BR>
computer?<BR>
><BR>
> charts, paper, pencil, astrolabe, telescope...<BR>
><BR>
> ...and an emergency beacon for when they get lost. :-)<BR>
><BR>
> It's not as if these ship are pulling multi-G manoeuvres and anyway<BR>
><BR>
> "Space is big. You might think it's a long way to the corner shop..."<BR>
><BR>
> So you have plenty of time to realise your mistake and turn on the beacon.<BR>
><BR>
><BR>
> Phil Kitching<BR>
> --<BR>
>   http://www.btinternet.com/~salvo/<BR>
>   Postmark Design Bureau, Emerging Technologies Division.<BR>
>  "Microwaving half-baked ideas from across the Galaxy"<BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 10:54:01 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: Traveller pronounciation guide<BR>
<BR>
From: JDoch226@aol.com <JDoch226@aol.com><BR>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com><BR>
Date: Tuesday, November 16, 1999 10:15 AM<BR>
Subject: Traveller pronounciation guide<BR>
<BR>
<BR>
>How do you say Efate?  Boughene? Pscias?  Is there a guide to the<BR>
>pronounciation of system names?<BR>
<BR>
<BR>
For me it's eff-AH-tey, bow-HEEN, puh-SI-as, but I imagine it varies from<BR>
sentient to sentient. ;)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 11:29:07 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Traveller pronounciation guide<BR>
<BR>
>I always judge that there are many ways to say a single name, due to<BR>
>dialect differences and such. Also, lots local names for the same system<BR>
>might be in use, due to different languages, cultural reasons et al.<BR>
<BR>
One name that illustrates this well is "Ivan".  In its natural russian, is<BR>
pronounced "EE-vahn".  In the U.S., we say "EYE-van".<BR>
<BR>
Now I wonder how those pesky Vargr would say it?  Oh and what's Vargr for<BR>
"milkbone"?  :)<BR>
<BR>
<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 08:35:38 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Tavonni Tourist Brocheure (apology for the formatting)<BR>
<BR>
In mail you write:<BR>
<BR>
> Dear Folks -<BR>
><BR>
> My brocheure was chewed up a bit while sending it through the 'net. My <BR>
> apologies for sending something that the 'Net didn't like.<BR>
><BR>
> I copied the text from a WordPro document of mine, and thought I'd<BR>
> fixed it.  I pasted it in as text, and even got rid of the dots above<BR>
> the o's in Bjornoya Island, only to have the damn thing choke on an<BR>
> apostrophe, of all things!<BR>
<BR>
That's because it *wasn't* an apostrophe, it was a damned "right single<BR>
quote" from the Windows character set.<BR>
<BR>
The trick for converting *any* word processor document to something<BR>
suitable for posting on the net is to tell the program that you are<BR>
using a "generic text-only printer". Then set the margins such that you<BR>
get only 72-75 characters per line (say .5 inch margins on each side).<BR>
Then print the document to a file.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1352<BR>
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